Perception of Cognitive Games in the Elderly during the COVID-19 Epidemic

Authors

Keywords:

cognitive games, the elderly, memory preservation, intergenerational socializing, epidemic

Abstract

In the last two decades, didactic or cognitive games have gained attention in cognitive aging research as training interventions to address age-related deficits. In the absence of studies measuring older people’s perceptions of games during the COVID-19 epidemic using a qualitative and quantitative approach, the aim of this study was to determine older people’s satisfaction with games and the effectiveness and efficiency of playing cognitive games to maintain memory, intergenerational socializing, fun
and enjoyment during the COVID-19 epidemic. The results showed that the elderly in the second wave were statistically significantly more satisfied with the games than in the first wave. Individuals with higher levels of education were more satisfied with the games. Participants with symptoms of mild to severe depression had greater difficulty completing the tasks, compared to those who did not have symptoms of depression, and were less motivated to play the game. The most satisfied participants either lived alone or with a partner.

References

Börsch-Supan, A., Brandt, M., Hank, K. idr. (2011). The Individual and the Welfare State. Life Histories in Europe. Heidelberg: Springer.

Blažič, M. in Rončevič, A. (2009). Hurdles of multimedia usage in the teaching process. Didactica Slovenica – Pedagoška obzorja, 24(2), 153–170.

Bengston, L. in Oyama, P.S. (2007). Intergenerational Solidarity. Economic in Social Ties. Pridobljeno dne 20.02.2020 s svetovnega spleta: http://www.un.org/esa/socdev/unyin/documents/egm-unhq-okt07-bengston.pdf.

Clay, O.J., Edwards, J.D., Ross, L.A. idr. (2009). Visual function and cognitive speed of processing mediate age-related decline in memory span and fluid intelligence. Journal of Aging and Health, 21(4), 547–566.

Craik, F.I. in Rose, N.S. (2012). Memory encoding and aging: a neurocognitive perspective. Neuroscience and Biobehavioral Reviews, 36(7), 1729–1739.

D’Ath, P.J., Katona, P.H., Mullan, E. idr. (1994). Screening, Detection and Management of Depression in Elderly Primary Care Attenders. Pridobljeno dne 20.02.2020 s svetovnega spleta: https://www.researchgate.net/publication/15354739__Screening_Detection_and_Management_of_Depression_in_Elderly_Primary_Care_Attenders_I_The_Acceptability_and_Performance_of_the_15_Item_Geriatric_Depression_Scale_GDS15_and_the_Development_of_Short_Versions.

Čagran, B., Ivanuš Grmek, M. in Štemberger, T. (2009). Zunanja učna diferenciacija in čustveno –osebnostni vidik učenja. Didactica Slovenica – Pedagoška obzorja, 24(2), 3–20.

Duh, M. in Kač Nemanič, M. (2018) Spremljanje razvoja likovne ustvarjalnosti pri pouku grafičnega oblikovanja. Didactica Slovenica – Pedagoška obzorja, 33(1), 31–46.

DeDe, G., Caplan, D., Kemtes, K. idr. (2004). The relationship between age, verbal working memory and language comprehension. Psychology and Aging, 19(4), 601–616.

Drag, L.L. in Bieliauskas, L.A. (2010). Contemporary review 2009: Cognitive aging. Journal of Geriatric Psychiatry Neurology, 23(2), 75–93.

Foster, L. in Walker, A. (2015). Active and successful aging. Gerontologist, 55(1), 83–90.

Hvalič Touzery, S. (2010). Osamljenost starih ljudi. Pridobljeno dne 13.01.2021 s svetovnega spleta: http://www.inst-antonatrstenjaka.si/gerontologija/slovar/1025.html.

Hwang, M., Hong, J., Hao, Y. idr. (2011). Elders’ usability, dependability, and flow experiences on embodied interactive video games. Educational Gerontology, 37(8), 715–731.

Kerbler, B., Sendi, R. in Filipovič Hrast, M. (2017). Odnos starejših ljudi do doma in domačega bivalnega okolja. Urbani izziv, 28(2), 18–31.

Kranjc, A., Findeisen, D., Ličen, N. idr. (2013). Posebnosti izobraževanja starejših. Ljubljana: Društvo za izobraževanje za tretje življenjsko obdobje.

Kray, J. in Lindenberger, U. (2000). Adult age differences in task switching. Psychology and Aging, 15(126), 126–147.

Kabza, H. in Meyendorf, R. (2005). Kako razumeti depresijo. Ljubljana: Pisanica.

Lachman, M.E. (2006). Perceived control over aging-related declines: adaptive beliefs and behaviors. Current Direction of Psychological Science, 15(6), 282–286.

Lee, E.E., Depp, C., Palmer B.W. idr. (2020). High prevalence and adverse health effects of loneliness in community-dwelling adults across the lifespan. International Psychogeriatric, 31(10), 1447–1462.

Lu, M.-H., Lin, W. in Yueh, H.-P. (2017). Development and Evaluation of a Cognitive Training Game for Older People. Frontiers in Psychology, 8(1837), 1–15.

Nacke, L.E. (2009). Affective ludology: scientific measurement of user experience in interactive entertainment. Bleinge: Blekinge Institute of Technology.

Neto, H.S., Cerejeira, J. in Roque, L. (2018). Cognitive screening of older adults using serious games. Entertainment Computing, 28(2), 11–20.

Park, D.C., Lautenschlager, G., Hedden, T. idr. (2002). Models of visuospatial and verbal memory across the adult life span. Psychology and Aging, 17(2), 299–320.

Pečjak, S. (2009). Z igro razvijajmo komunikacijske sposobnosti učencev. Ljubljana: Zavod Republike Slovenije za šolstvo.

Potočnik, D. (2010). Metodične značilnosti sodobnega pouka zgodovine. Didactica Slovenica – Pedagoška obzorja, 25(1), 55–77.

Ramovš, J. (2003). Kakovostna starost. Socialna gerontologija in gerontagogika. Ljubljana: Inštitut Antona Trstenjaka.

Rowe, J.W. in Kahn, R.L. (1997). Successful aging. Gerontology, 37(4), 433–440.

Rubin H.J. in Rubin, I.S. (2005). Qualitative interviewing. New York: Thousand Oaks.

Schmiedek, F., Bauer, C., Lövdén, M. idr. (2010). Cognitive enrichment in old age: Web-based training programs. GeroPsychiology, 23(2), 59–67.

SURS, Statistični urad Republika Slovenija (2018) Projekcije prebivalstva EUROPOP 2018 za Slovenijo. Pridobljeno dne 13.01.2021 s svetovnega spleta: https://www.stat.si/StatWeb/News/Index/8316.

Skela-Savič, B. (2017). Development of nursing professionalization elements in Slovenia. Obzornik zdravstvene nege, 51(4), 274–297.

Smole, U., Čagran, B. in Hus, V. (2016). Preživljanje prostega časa četrtošolcev. Didactica Slovenica – Pedagoška obzorja, 31(2), 52–69.

Turgeon, M., Lustig, C. in Meck, W. H. (2016). Cognitive aging and time perception: roles of bayesian optimization and degeneracy. Frontiers in Aging Neuroscience, 8(102). Pridobljeno dne 13.01.2021 s svetovnega spleta: https://doi.org/10.3389/fnagi.2016.00102.

Wang, M.Y., Chang, C.Y. in Su, S.Y. (2011). What’s cooking? Cognitive training of executive function in the elderly. Frontiers in Psychology, 2(228). Pridobljeno dne 20.01.2021 s svetovnega spleta: https://doi.org/10.3389/fpsyg.2011.00228.

Wiemeyer, J. in Kliem, A. (2012). Serious games in prevention and rehabilitation – a new panacea for elderly people? European Review of Aging and Psychical Activity, 9, 41–50.

World Health Organization (2015). The Global Strategy and Action Plan On Ageing and Health (2016–2020). Pridobljeno dne 26.01.2021 s svetovnega spleta: http://who.int/ageing/global--strategy/en/.

Zagal, J.P., Jochen, R. in Idris, H. (2006). Collaborative games: Lessons learned from board games. Simulation & Gaming, 37(1), 24–40.

Published

2021-12-17

How to Cite

Leskovic, L., & Erjavec, K. (2021). Perception of Cognitive Games in the Elderly during the COVID-19 Epidemic. Didactica Slovenica, 36(3-4), 166–180. Retrieved from https://stage.dspo.si/index.php/dspo/article/view/50

Issue

Section

Prispevki